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Hollow Knight
My first take on fast concepting low polygon model using Hollow Knight's character as reference. The work was done in Blender.
The work took around 50 minutes to finish.
I'm practicing understanding of efficient retopology, reduce data redundancy of the concept.
I also learn to capture effective stylized design using cycle rendering engine too.


Mineiga
Indie game project's character design commission. The most useless NPC to ever exist, as the brief say, airhead but also likes to learn many only to forget not too long after.
Early exploration by reducing data redundancy down to only 1 core concept and few keywords for moodboard was indeed, very fun.
Practicing Cel shade.


Lucoryphus
DnD character design commission. An ex-paladin war heroes graduated straight from battlefield with PTSD, ready to be your most handful party mate. He is quite timid also.
The Exploration period on this work is quite rough, due to certain extent of character's understanding it needs, thus I have to closely contact the customer additional information cooperation for quite a while.

New Page
Done 100% using Grease Pencil in Blender, instead of going for parallax, I decided to limit test the extent how far the so-called Grease Pencil in Blender can go with 2D illustration(kind of vector-like) imitation.
Process during exploration was very fun, I get to increase my soft visual library by researching new aesthetic.

Huntress
Monster Hunter final project 3D sculpturing assignment.
MOTION WORK

GP Timing
I'm practicing the distribution between timing principle of animation in limited environment, 12 fps. Utilizing 3D object as scene and hand drawn on two animation with Grease Pencil to achieve 2.5D-like.

To the Saturn
Stop motion animation project, in this work, I acted as Art director, Storyboard artist, Character designer, Motion designer, Behavioral designer, Environment designer, and Sound designer. The purpose of this work was understanding of basic principles of animation and visual storytelling. The 12 fps on three animation was also done by me in Clip Studio Paint.

Frenzy Hamburger
Small indie hit-scan shooting game project, I took on a role as Art director, overseeing pre production and creating assets during production process.

AZ MIRROR
I works on motion graphic to create the brand's intro using Adobe After Effect. In this work, I practice timing and ease using animation principle.

MATH MASTER
Educational game project using C# script, Unity. MATH MASTER is basic arithmetic game with futuristic cybernatic theme.
In this project, I act as an Art director and my most dedicated work in this role was the creation of title screen.

Hologram
Motion tracking VFX work, using voronoi texture to create procedural assets.

Point of no return
Personal project assignment related to motion tracking. I worked and oversee as an art director for storytelling, storyboard, and production.

Momentum
A personal short term project focused on camera work and visual storytelling.

Sound Node
Practicing Geometry Node in Blender using sound media file to create transformation. The mesh sphere deformed along the sound sample reference from Viva la Vida by Coldplay.
Using stylize HDRI to create Retro cartoonish aesthetic.